The newly created party meets up to plunder the recently discovered Barrowmaze. Play begins on the road. The characters travel from Zerthstone to Ottergild, buy some equipment and continue to Hirot. After checking in at the local inn, visiting Hirot's only temple and Ekim's Extraordinary Emporium, they start their first expedition into the Barrowmaze. After a couple of empty rooms, they open a door to encounter a swarm of huge rats. The session ends with a cliffhanger.
- Character creation took two hours (twice as long as I estimated). I hope that the players will eventually learn to roll up a new character in five minutes.
- Keeping track of encumbrance and rolling for (wilderness) encounters felt a bit tedious, but I think it is important to establish these key procedures.
- The players scoffed at D&D's economy, specifically the gold standard and certain prices. I am considering switching the economy to Adventurer, Conqueror, King System (ACKS).
In a nutshell
A slow start but hopefully laying the groundwork.