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Donnerstag, 3. Juli 2014

Evaluation of Sessions 1-12: A New Hope

The Good
  • Combat is quick, brutal and very tense.
  • Magic is powerful, dangerous and unpredictable.
  • Dungeon crawling does not kill roleplaying. Creative players find opportunities everywhere.
  • There were plenty of heroic acts, all the more meaningful because the risk of death is real.
  • The DM has no idea what's going to happen and is as excited as the players.
  • Due to the PCs' interactions, the village next to the dungeon is taking shape at a rapid pace, spawning opportunities for adventure and roleplaying.
The Bad
  • The Barrowmaze lacks the kind of sword & sorcercy atmosphere and sense of wonder I desire.
  • I dropped the ball regarding faith and religion. I failed to set the mood with the village priest and except for one player's initiative, these elements are largely absent from the game... 
The Ugly
  • Resource management, random encounters and using miniatures on a grid can be tedious at times.
  • Dying - especially dying over and over again - can be frustrating and strain player creativity and compassion. (The players are handling these challenges well, though.)
In a nutshell
The campaign is just like I hoped it would be! All sorts of challenges remain but I'm looking forward to every session. A big thank you to my players -- you're making it happen!

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